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Author Topic: SoulWorker Proxy  (Read 9113 times)

Offline SZiaDaN

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SoulWorker Proxy
« on: January 28, 2017, 02:14:48 pm »
I removed the GIT repo for this that was up earlier since there seemed like there were no interest in it.
But, since there apparently was some interest for it after all I decided to just post a zip of it here.

So. here it is, enjoy.
Quote from: Curious Kitty
"you have get lower than the villiant to bring justice" they say. there's no true "hero" in the world. Sziadan's being Robin Hood.

Offline Xyliton

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Re: SoulWorker Proxy
« Reply #1 on: February 10, 2017, 11:09:31 pm »
Thank you so much!

Offline SZiaDaN

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Re: SoulWorker Proxy
« Reply #2 on: February 10, 2017, 11:40:03 pm »
No problem, hope it helps  ;)
Quote from: Curious Kitty
"you have get lower than the villiant to bring justice" they say. there's no true "hero" in the world. Sziadan's being Robin Hood.

Offline legaxy

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Re: SoulWorker Proxy
« Reply #3 on: February 13, 2017, 09:56:10 am »
Gonna see if this is any fun.

Offline redbl0odx

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Re: SoulWorker Proxy
« Reply #4 on: September 12, 2017, 11:48:57 am »
Sorry to necro a thread but what is this exactly?

Offline Zapero

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Re: SoulWorker Proxy
« Reply #5 on: September 12, 2017, 05:32:30 pm »
A proxy for a game called Soulworker? If you don't know what that is then it's not something you need :P
Don't you worry baby i'm an expert.

Offline BobTheBeater

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Re: SoulWorker Proxy
« Reply #6 on: March 03, 2018, 09:07:04 am »
How do you work this?

Offline Zapero

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Re: SoulWorker Proxy
« Reply #7 on: March 03, 2018, 10:52:43 am »
How do you work this?
If you need to ask that then this is not for you.
Don't you worry baby i'm an expert.

Offline SZiaDaN

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Re: SoulWorker Proxy
« Reply #8 on: April 04, 2018, 04:24:54 pm »
So, since SoulWorker came out in NA/EU we decided to take another look at the game and remake the Proxy for it (decided to rewrite it from scratch in .NET Core).

Quote from: Curious Kitty
"you have get lower than the villiant to bring justice" they say. there's no true "hero" in the world. Sziadan's being Robin Hood.

Offline SZiaDaN

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Re: SoulWorker Proxy
« Reply #9 on: April 04, 2018, 07:19:49 pm »
Making the player town useable (filtering RMT)

[spoiler][/spoiler]
Quote from: Curious Kitty
"you have get lower than the villiant to bring justice" they say. there's no true "hero" in the world. Sziadan's being Robin Hood.

Offline xsxux

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Re: SoulWorker Proxy
« Reply #10 on: April 11, 2018, 10:29:19 pm »
Hi, may you release the new Proxy?  Thanks

Offline MonkS

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Re: SoulWorker Proxy
« Reply #11 on: April 30, 2018, 06:22:46 pm »
Would love to study on making an emulator for this game. Does this still work?

Offline SZiaDaN

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Re: SoulWorker Proxy
« Reply #12 on: May 01, 2018, 02:52:32 pm »
Sure, it works, but we currently don't have plans on distributing the new proxy.
However, the old one technically works too, just need to have the crypto updated + have all servers added to it (or make it auto-start new servers)
Quote from: Curious Kitty
"you have get lower than the villiant to bring justice" they say. there's no true "hero" in the world. Sziadan's being Robin Hood.

Offline gp4kills

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Re: SoulWorker Proxy
« Reply #13 on: June 06, 2018, 09:36:45 am »
Hello,awesome work on the proxy but i have a question if u dont mind helping me sort this out,or at least give hints on how to get certain things like
[Settings]
ServerIP    =
AuthIP        =
AuthPort    =
GameIP        =
GamePort    =
WorldIP        =
WorldPort    =

And
p_auth_server
p_auth_server2
p_game_server
p

I understand the most part but i'm kind off clueless on how to get those

Offline Wolfeh

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Re: SoulWorker Proxy
« Reply #14 on: June 07, 2018, 08:02:12 am »
Im kinda confused on the crypto part aswell...
From what I realised these are what needs to be updated to decrypt/encrypt the packets to be sent to the server

private byte[] key = { 0x57, 0x19, 0xC6 };
private int start_pos = 5;

But I'm struggling to detect them event tho I've spent hours dissecting the packets on wireshark.

 

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